
GODZILLA: KING OF MONSTERS
GODZILLA: KING OF THE MONSTERS
As Video Graphics Supervisor Warner Bros. Production Sound & Video, I led the design, animation, and playback integration of hundreds of screen graphics across Godzilla: King of the Monsters. Working with the production team, I established the core visual language of Monarch’s technology—designs that have since become a franchise standard. The Monarch underwater base alone featured more than 150 screens, two massive LED walls, and custom system interfaces. Additional environments included a submarine with 60 unique displays and a distinct UI, as well as a giant airship with over 100 screens, a massive LED wall, and a fully functional command table with embedded tablets. I also developed the UI and functionality for the ORCA device, defining how Titan bio-signatures were visualized and controlled, helping establish one of the film’s key storytelling tools.
All graphics were designed to run live and interactively in-camera, allowing every screen, wall, and tablet to respond in real time during filming. From submarines to airships to underwater bases, the practical playback gave actors believable, working tech to engage with and reduced reliance on post-production replacements. Entire sets were programmed to react dynamically during Titan attacks—glitching, switching into damage modes, and cascading system failures across hundreds of screens—making Monarch’s world feel alive and fully integrated into the action.
The project’s scale demanded both creative and technical precision. Each set required its own functional UI system, with careful coordination to manage hundreds of synced displays and large LED walls while maintaining a consistent Monarch design language. Every element had to be cinematic, functional, and flawlessly reliable on set, ensuring the technology felt as epic as the Titans themselves.




















































