PASSENGERS

PASSENGERS

As Video Graphics Supervisor at WB, I worked closely with the production designer to establish the visual language of the Avalon starship and deliver the film’s on-set screen graphics. Our team designed, animated, and programmed a wide range of live playback systems, ensuring that every piece of technology actors engaged with felt fully functional and integrated into the environment.

The scope of our on-set work spanned nearly every aspect of the ship’s world: door panels, interactive maps, passenger advertisements, navigation and piloting displays, Mission Control systems, space suit interfaces, and more. All playback was built to run live in-camera, giving performers responsive tech to interact with and enhancing the realism of each scene. From large-scale operational hubs to subtle background details, the graphics added depth and believability to the Avalon’s futuristic design.

During post-production, I also developed visual concept designs to further explore the look of the Avalon’s advanced systems. These concepts were passed on to the dedicated VFX graphics team, who completed the holograms and additional post-rendered screens for the final film.

The project demanded both creative vision and technical precision, unifying hundreds of practical graphic elements into a cohesive aesthetic that balanced sleek futurism with functional storytelling tools—grounding the spectacle of space travel in a world that felt tangible and real.

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Peripheral