STAR WARS: THE MANDALORIAN & GROGU

Star Wars: The Mandalorian and Grogu

As Creative Director of Twisted Media, I led the design, animation, and programming of on-set screen graphics for Star Wars: The Mandalorian and Grogu. Our team worked to expand the iconic visual language of Star Wars, creating functional interfaces for the legendary AT-AT and AT-RT walkers, along with the Razor Crest's cockpit and cargo bay systems. We also developed various control panels, terminals, and displays throughout the film, ensuring each graphic felt authentic to the established Star Wars universe while supporting the practical demands of live, in-camera playback.

One of the more unique challenges was designing the miniature cockpit for the Anzellan ship, built to accommodate the tiny puppet characters and filmed practically on set. The cockpit featured several circular and square displays measuring just 1–2 inches, far too small for conventional video playback systems. Working with Brandon Garcia, I designed, animated, and programmed these custom displays, developing specialized solutions to bring functional graphics into such a small physical space. The result was a fully realized miniature cockpit with working screens that could be filmed live alongside the puppeteers.

Beyond the vehicles and cockpits, we also created environmental graphics for the bustling streets of Shakari, including illuminated signage, street displays, interactive terminals, and door control panels. These elements helped establish the planet's distinct identity while remaining grounded in the familiar retro-futuristic technology of Star Wars. A central goal throughout the project was balancing the franchise's established aesthetic with practical functionality, ensuring every screen felt like a natural part of a galaxy far, far away.

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